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604-356-5127
Level Designer

Eclair
Major Accomplishments in creating Eclair
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Designed and created a third person cover shooter
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Successfully created specified moments in the level to create a fun, cohesive experience.
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Used lighting, landmarks, and enemy placement to guide the player.
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Scripted major moments in the level such as the doors, AA turret, and boss fight sequence.
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Polished character mechanics to provide the best experience for players.

Sections of the level
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Cliff top - The cliff top is the tutorial section of the level. The players will learn the basic controls of movement, combat, and where their final destination is.
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Front Gate - players learn how to use their weapon, about combat with enemies, and how to take cover.
(Highlighted Blue) -
Shipping Yard - provided situations for players to get used to taking cover and shooting.
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Courtyard - introduced exploding barrels and gave players a situation which they could overcome in a 3 ways. By either going down the middle, the right side against the wall, or the walkway above.
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Shipping Yard 2 - introduced players to the powerful grenade weapon and provided a mini boss encounter situation for them to overcome.
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Alley - created a situation to show off the power of their newly acquired weapon which is the grenade launcher.
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Main Entrance - created a two directional encounter area focused on cover where the player faces off against waves of enemies until eventually the boss arrives for an epic fight.
(Highlighted Red)
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Enemy AI
Created AI with 3 different states and 4 different weapons to create the desired challenging and interesting experience for the player.
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States
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Assault - rushes the player in order to force the player into picking which threats to deal with first.
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Cover - seeks cover and uses it to avoid damage from the player while not firing. Also provokes the player into flanking the enemies.
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Boss - provide a challenging fight for the player while also following specific rules so that the player can make a strategy of how to deal with the boss.
Weapons
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Shotgun - close ranged weapons which are commonly used with the Assault State.
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Assault - fully automatic rifles which are most commonly used with the Cover State.
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Grenade Launcher - a powerful weapon used to show off the destructible cover and force the player to move between covers.
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Boss Weapon - 3 round burst grenade cannon used to force the player into short engagements with the boss and to force the player into moving between provided covers.
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