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Eclair

Major Accomplishments in creating Eclair

  • Designed and created a third person cover shooter

  • Successfully created specified moments in the level to create a fun, cohesive experience.

  • Used lighting, landmarks, and enemy placement to guide the player.

  • Scripted major moments in the level such as the doors, AA turret, and boss fight sequence.

  • Polished character mechanics to provide the best experience for players.

Sections of the level

  • Cliff top - The cliff top is the tutorial section of the level. The players will learn the basic controls of movement, combat, and where their final destination is.

  • Front Gate - players learn how to use their weapon, about combat with enemies, and how to take cover.
    (Highlighted Blue)

  • Shipping Yard - provided situations for players to get used to taking cover and shooting.
    (Highlighted Orange)

  • Courtyard - introduced exploding barrels and gave players a situation which they could overcome in a 3 ways. By either going down the middle, the right side against the wall, or the walkway above.
    (Highlighted Yellow)

  • Shipping Yard 2 - introduced players to the powerful grenade weapon and provided a mini boss encounter situation for them to overcome.
    (Highlighted Light blue)

  • Alley - created a situation to show off the power of their newly acquired weapon which is the grenade launcher.
    (Highlighted Purple)

  • Main Entrance - created a two directional encounter area focused on cover where the player faces off against waves of enemies until eventually the boss arrives for an epic fight.
    (Highlighted Red)









     

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Enemy AI

Created AI with 3 different states and 4 different weapons to create the desired challenging and interesting experience for the player.

States

  • Assault - rushes the player in order to force the player into picking which threats to deal with first.

  • Cover - seeks cover and uses it to avoid damage from the player while not firing. Also provokes the player into flanking the enemies.

  • Boss - provide a challenging fight for the player while also following specific rules so that the player can make a strategy of how to deal with the boss.

Weapons

  • Shotgun - close ranged weapons which are commonly used with the Assault State.

  • Assault - fully automatic rifles which are most commonly used with the Cover State.

  • Grenade Launcher - a powerful weapon used to show off the destructible cover and force the player to move between covers.

  • Boss Weapon - 3 round burst grenade cannon used to force the player into short engagements with the boss and to force the player into moving between provided covers.

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