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Level Designer

Pinball Madness
Pinball Madness is a top down party game that I created with a team of students in order to experience the production cycle of creating games.

Major Accomplishments in creating Pinball Madness
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Designed 4 of the levels included in the final product.
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Scripted all objects that are included in the level.
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Lead the other level designers for creating levels.
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Oversaw the artist pipeline and did technical art for the levels and UI.
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Created and organized design documentation for the mechanics and levels.

Multiple Levels
Pinball Madness includes 5 levels of which I designed and implemented 4 of them. Each level is created with the purpose of creating a specific experience for all the players
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Neon Nights
Neon Nights features 3 power up platforms and provides one big main area of fighting with two one way side routes that loop back to it.
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This map was created with the intention of breaking up the power up retrieval time and fighting time into two clearly separate sections of game play.
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Singularity
This level has only 1 power up platform and provides a large open area to fight for it around.
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The purpose of this map is to promote quick and intense game play.
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Mind Warp
2 power up platforms are included in this level but the main focus is on the screen wrapping feature that is introduced to players. This map includes 1 fighting area and a single loop with one of the power up platforms being in each.
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The purpose of this map is to show off the screen wrapping mechanic.
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Supernova
This map includes two sides with a power up platforms and almost mirrored objects.
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This map allows for side control type game play.




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